"Graph vs. Metrics: A Comparison of Predictive Game Analytics" This study compares graph-based representation learning using game provenance graphs with traditional metrics-based machine learning for predictive game analytics. It evaluates their effectiveness in forecasting player behavior, performance, and outcomes. The research highlights the strengths and limitations of both approaches, offering insights into their applicability in game data analysis. Key Objectives of the Study Compare Predictive Accuracy – Assess how well each approach predicts player behavior, game performance, and outcomes. Evaluate Interpretability – Examine how easily insights can be extracted from the models. Analyze Computational Efficiency – Measure the computational costs and feasibility of each method in real-world applications. Methodology Graph-Based Representation Learning : Uses game provenance graphs, where nodes represent events, actions, or players, and edges capture their relationshi...